Changelog [1.2.1-2]


Added

  • Destroy function to actor component to make it invoke-able as an event

Fixed

  • Helper text in Gamekit settings pointing to wrong window path
  • OnAttack events not being called on shooter combat actors
  • Combat now deals relevant attack damage to health component if doesTakeDamage checkbox is ticked
  • Shooter particles sometimes spawning behind all layers - should now always be visible on sprite layer 90
  • Referenced health slider in Health components should now be initialised properly on game start
  • New Utility function for Health component to directly be able to set an Actor’s health
  • Editor namespaces left inside monobehaviour scripts causing builds to fail, builds should now work successfully!
  • Editor assembly checking for settings folder when it should have been checking for resources folder - should be fixed!

Changed

  • Resources now loaded from within packages, AssetDatabase is no longer utilized, - removing all editor dependencies in the runtime assembly, thus removing build errors
  • Made Unity Events as part of the health component public so you can now add listeners via code. If this proves successful, other events part of the kit will also be made public
  • Destroy method in Actor now has customisable seconds to wait before actually destroying the object

Removed

  • GetAssetAtPath function - in line with changes to remove editor code from runtime assemblies and fix build errors

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